RePEcOther
Gamified Emotion Crowdsourcing
The J-Plus gamified app collects emotional speech to train better emotion-recognition systems while teaching and motivating users.
Featured in No. 117 on 27 Oct 2025 · on release day
- Released
- 27 Oct 2025
- First featured
- No. 117 · 27 Oct 2025
- Published in
- Not yet, as far as Semantic Scholar knows
- Shares when featured
- 4
- Identifier
- RePEc:gam:jsoctx:v:15:y:2025:i:3:p:54-:d:1597256
Citations and venue from Semantic Scholar (ODC-BY), refreshed weekly. Summary: Quant Letter (CC BY 4.0).