---
title: Gamified Emotion Crowdsourcing
url: https://www.ml-quant.com/papers/repec/gam-jsoctx-v-15-y-2025-i-3-p-54-d-1597256/
site: ML-Quant (https://www.ml-quant.com)
updated: 2026-09-26
license: Summaries CC BY 4.0; links go to the original sources
index: https://www.ml-quant.com/llms.txt
identifier: RePEc:gam:jsoctx:v:15:y:2025:i:3:p:54-:d:1597256
source_url: https://econpapers.repec.org/scripts/redir.pf?u=https%3A%2F%2Fwww.mdpi.com%2F2075-4698%2F15%2F3%2F54%2Fpdf%3Bh%3Drepec%3Agam%3Ajsoctx%3Av%3A15%3Ay%3A2025%3Ai%3A3%3Ap%3A54-%3Ad%3A1597256
featured: 2025-10-27
citations: unknown
topic: Other
---


# Gamified Emotion Crowdsourcing

The J-Plus gamified app collects emotional speech to train better emotion-recognition systems while teaching and motivating users.

- Source: https://econpapers.repec.org/scripts/redir.pf?u=https%3A%2F%2Fwww.mdpi.com%2F2075-4698%2F15%2F3%2F54%2Fpdf%3Bh%3Drepec%3Agam%3Ajsoctx%3Av%3A15%3Ay%3A2025%3Ai%3A3%3Ap%3A54-%3Ad%3A1597256
- Identifier: RePEc:gam:jsoctx:v:15:y:2025:i:3:p:54-:d:1597256
- Released: 2025-10-27
- First featured: Quant Letter No. 117 (2025-10-27): https://www.ml-quant.com/issues/2025-10-27/
- Citations (Semantic Scholar): not tracked
- Published in: not yet
- Topic: Other

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